> Forest of True Sight > Questions & Answers Reload this Page Your Storage
Reply
Old Aug 08, 2007, 04:32 PM // 16:32   #1
Ascalonian Squire
 
blackest monk's Avatar
 
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
Advertisement

Disable Ads
Default Your Storage

Hi, i was just wondering what some people keep in their storage, because mine seems to be full all the time I was thinking about buying more armor for me characters, and was wondering if most ppl keep it in their storage, or on the character itself. Thanks ~Blackest Monk
blackest monk is offline   Reply With Quote
Old Aug 08, 2007, 04:52 PM // 16:52   #2
Academy Page
 
havok019's Avatar
 
Join Date: Jan 2007
Guild: HdCr
Profession: W/Mo
Default

I think this depends on the number of campaigns you have. I have 4 tabs plus a material tab because I have all the campaigns and paid the 50g for the Factions material upgrade. I use one tab to hold dyes which are stackable (this is because Anet hasn't made dyes or keys a separate tab which they should be -- Thanks Anet!). I use two tabs for Weapons/Armor. The rest are modifiers and insignias.

Most people have "mules" which are characters that they don't really play, but just exist to hold more stuff. As the storage chest is account based, after completing some quests all your characters will have access to the same chest so you can simply swap items back and forth between characters.
havok019 is offline   Reply With Quote
Old Aug 08, 2007, 05:08 PM // 17:08   #3
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

I'm not much of a packrat so I haven't completely filled my storage yet, but I have it pretty well organized.

Tab 1: Reward Items (monastery credits, trade contracts, Imperial Commendations, etc), Stuff that's in transit for another char or destined for the mules.

Tab 2: MiniPets, overflow from Tab 1

Tab 3: mostly empty. I have 1 set of armor in there that I keep meaning to delete.

Tab 4: Keys, collector items that I keep which isn't many. I mostly merch the collector stuff unless I know of an upcoming benefit (Charr Carvings, Orr emblems, Grawl Necklaces)

I also have 2 Mules and I'm trying to sell down enough stuff to delete one of them.

Mule 1 holds all dyes, holiday stuff and things that I'll need for future use (Victory Tokens, sugar drinks, candy canes)
Mule 2 holds all the gold and green weapons I need to sell.

I don't buy much armor. I look at all the various armor choices for each profession and pick the one that I like the look of the best. That's the one I buy. It's rare that one of my characters has a 2nd armor set. If they do, it's for a special build that's run alot like 55. In that case the 2nd set is stored in one of bags on that char.
TheRaven is offline   Reply With Quote
Old Aug 08, 2007, 05:08 PM // 17:08   #4
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Tab 1 - Armor
Tab 2 - Gold weapons
Tab 3 - Greens
Tab 4 - Extension of Materials/Miscellaneous Crap
Snow Bunny is offline   Reply With Quote
Old Aug 08, 2007, 06:18 PM // 18:18   #5
are we there yet?
 
cosyfiep's Avatar
 
Join Date: Dec 2005
Location: in a land far far away
Guild: guild? I am supposed to have a guild?
Profession: Rt/
Default

if my toons decide they need more armor I wont let them put it in storage...they carry all their extra stuff with them--armor and weapons!
My storage is for all the toons, so I try to keep it simple:
tab 1 is for the collectable stuff from nightfall (m masks, djinn essences, etc)
tab 2 is for extra materials ( I am trying to get 250 of everything in the materials tab, some of it is cheaper to craft so I keep extra stuff there)
tab 3 is for weapons ---gold ones that a hero might want to use, wrappings, hafts, etc and a few collectable items from prophecies just waiting to get to that mule
tab 4 is for factions collectable junk (warden horns, jade bracelets, etc.) and those things you can use for more salvage kits (kourman coins, ancient artifacts, etc).
I have 4 mules that also have more junk
mule 1 has the xmas collectables stuff (everything from the last xmas event--mantrid pincers, spider legs, uncoutous remains etc), along with a few lesser nightfall collectable things (starter island stuff).
mule 2 has all those dumb minipets and xmas stuff (poppers, sparklers, etc)
mule 3 has hard to get collectable things including pre-sear stuff.
mule 4 has more weapons and more collectable things etc.....and some more scrolls that no one (toons) seems to want anymore.

as the avatar presents itself I am a pack rat.
(and 3 new toons may also become mules! )
cosyfiep is offline   Reply With Quote
Old Aug 08, 2007, 06:24 PM // 18:24   #6
Jungle Guide
 
Jumping Is Uselss's Avatar
 
Join Date: Sep 2005
Location: -... . .... .. -. -.. / -.-- --- ..-
Default

Tab 1 - Stuff I find while farming (usually gets sold within the hour)
Tab 2 - Festival hats/masks, and some dyes.
Tab 3 - All my main character's 15K armors
Tab 4 - The rest of my main character's 15k armors
Jumping Is Uselss is offline   Reply With Quote
Old Aug 08, 2007, 06:30 PM // 18:30   #7
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

1: Miniatures. (3 slots lefts, XD)
2: Reward Tokens(Monastery Credits, Battle Commendations...) and mistery quest items (Preserved Red Irirs Flowers, Branches of Juni Berries...).
3: Trophies. Specially those with 'continuous' use: Dragon Flesh, Iboga Leaves, Skale Fins, Sentient Spores, Kournan Pendants, Revel Manifests, etc...
4: Trade slot: Gold items, weapon upgrades, runes and other stuff to be used by other characters and heroes.
MithranArkanere is offline   Reply With Quote
Old Aug 08, 2007, 07:24 PM // 19:24   #8
Forge Runner
 
Slabby's Avatar
 
Join Date: Feb 2006
Location: Belgium
Guild: [SCAR]
Default

Mule ??1: Golds, Greens, Mods, Inscriptions
Mule ??2: Golds, Greens, Mods, Inscriptions
Tab ??1: Stuff I want to sell in the near future
Tab ??2: Costumized Weapons of my Warrior that aren't being used anymore
Tab ??3: Dyes & Keys + Leftovers from Tab ??1
Tab ??4: Leftovers from my Mules and Tabs

In all this I have about 5 open spaces to use
Slabby is offline   Reply With Quote
Old Aug 08, 2007, 07:42 PM // 19:42   #9
Desert Nomad
 
TheRaven's Avatar
 
Join Date: Sep 2006
Location: Virginia
Guild: Spirit of Elisha
Profession: W/
Default

Quote:
Originally Posted by cosyfiep
tab 2 is for extra materials ( I am trying to get 250 of everything in the materials tab, some of it is cheaper to craft so I keep extra stuff there)
LOL, I thought I was the only 1 crazy enough to attempt that. Nice to know I have company.

Quote:
Originally Posted by Jumping is Uselss
Tab 1 - Stuff I find while farming (usually gets sold within the hour)
I'm jealous. What's your secret??
TheRaven is offline   Reply With Quote
Old Aug 08, 2007, 09:41 PM // 21:41   #10
Ascalonian Squire
 
blackest monk's Avatar
 
Join Date: Mar 2006
Guild: Fate of Unwanted [FoU]
Profession: Mo/
Default

so it seems the way to go, is to get a mule or two. Thanks alot for your input.
the way i go is:
1. Misc. and overflow crafting items
2. Runes and insignias, usually always filled
3. Dyes and other weapons used for special farming. (zealous axes and sheilds and stuff)
4. Weapons, tomes, inscriptions.(usually filled too)
blackest monk is offline   Reply With Quote
Old Aug 09, 2007, 12:39 PM // 12:39   #11
Furnace Stoker
 
Mournblade's Avatar
 
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
Default

Tab1: dyes,commendations(all variations), empty slots for transferring items
Tab2: Warrior 'special use' gear, gold items
Tab3: Ranger 'special use' gear, bows
Tab4: runes, insignias, overflow materials
Mournblade is offline   Reply With Quote
Old Aug 09, 2007, 12:48 PM // 12:48   #12
Ancient Windbreaker
 
quickmonty's Avatar
 
Join Date: May 2005
Default

Mules FTW! I try to keep a couple tabs on my vault free to store worthwhile items when questing. Then, after I'm done, I can transfer those items to the appropriate mule. Two accounts = double vault storage.
quickmonty is offline   Reply With Quote
Old Aug 09, 2007, 01:46 PM // 13:46   #13
<3 Ecto
 
The Herbalizer's Avatar
 
Join Date: Jul 2005
Default

Items I am too scared to leave on characters for fear of merching.

Armour sets which I dont have room on the character for and need quick access to.

Ecto
The Herbalizer is offline   Reply With Quote
Old Aug 09, 2007, 01:52 PM // 13:52   #14
Desert Nomad
 
Hyper.nl's Avatar
 
Join Date: Oct 2006
Location: Defending Fort Aspenwood
Profession: E/
Default

Just make some storage keepers.

I got:
  • A rune keeper
  • A materials/dye keeper
  • A "random stuff" keeper

And I may make a weapons keeper later.
Hyper.nl is offline   Reply With Quote
Old Aug 09, 2007, 01:54 PM // 13:54   #15
Forge Runner
 
the_jos's Avatar
 
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
Default

Let me think:
- tab 1 is for keeping stuff that can be accessed by all characters, like tomes
It also has free space to swap part of character inventory to storage for vanquishing.
- tab 2 has all my keys (I keep the ones that count for title) and a couple of winter weapons.
- tab 3 has elonian collectable drops
- tab 4 has weapons (gold/green)

Then I have mule Rt, mule Para, mule Derv with all kinds of idiotic stuff (tons of crafting materials, more weapons) and festival items.
I clean them about every two-three months, specially the weapons (if I found a better one, I replace the old one and merch that).
the_jos is offline   Reply With Quote
Old Aug 09, 2007, 03:14 PM // 15:14   #16
Pae
Krytan Explorer
 
Pae's Avatar
 
Join Date: Jul 2005
Default

I have all three campaigns and material storage, but 3-5 of my 9 characters are storage characters at any given time; I wouldn't really call them mules, since I'm always moving stuff around and losing track of it -.- . Heroes can work, if you keep a lot of equipment, but it's even easier to lose track of stuff that way.

Slot I - III: It keeps changing; there's stuff from in-game events, armor, weapons, mods, and so on. Yay, mass chaos! :P When it first came out, though, I intended to leave stuff like the -50 HP cesta and various other equipment (I rarely customize anything.) that'd be useful between characters. The bottom half of III, if not all of it, usually has some character's armor in it and tomes. With the armor, I'd say go for it, if you have enough space to have at least one character who only holds what it needs and if the new armor sets serve a purpose. e.g. You don't really need two full sets of armor with Radiant insignias, just replace the pieces.

IV: Dyes and some Minipets (rest just get shuffled around at random)

Quote:
Originally Posted by The Herbalizer
Items I am too scared to leave on characters for fear of merching.
Why not just use an item that you can't sell to block it off (if you haven't already considered it)? In the character's inventory, I usually start off with equipment/armor, then something like a Festival Ticket, and have the rest of it empty for rapidly selling drops, starting from the bottom. It hasn't failed me yet :P.

Last edited by Pae; Aug 09, 2007 at 03:16 PM // 15:16..
Pae is offline   Reply With Quote
Old Aug 09, 2007, 05:54 PM // 17:54   #17
Forge Runner
 
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
Default

I'm a huge packrat. 9 characters, 3 campaigns, 4 slots for storage, 2 bags of 10 slots each character, 1 bag of 5 slots for each character, 9 back packs, all full!

Just kidding, storage is completely full (except the materials, some slots are not full yet), characters bags and pouches are all full, backpacks are about 85% full for each.

I used to keep all materials, then I started to get full with everything, so I keep selling them. Runes in tab 1, dyes in tab 3, festival stuff in tab 2, items and inscriptions in tab 4.
Pick Me is offline   Reply With Quote
Old Aug 09, 2007, 06:05 PM // 18:05   #18
<3 Ecto
 
The Herbalizer's Avatar
 
Join Date: Jul 2005
Default

Quote:
Originally Posted by Pae
I have all three campaigns and material storage, but 3-5 of my 9 characters are storage characters at any given time; I wouldn't really call them mules, since I'm always moving stuff around and losing track of it -.- . Heroes can work, if you keep a lot of equipment, but it's even easier to lose track of stuff that way.

Slot I - III: It keeps changing; there's stuff from in-game events, armor, weapons, mods, and so on. Yay, mass chaos! :P When it first came out, though, I intended to leave stuff like the -50 HP cesta and various other equipment (I rarely customize anything.) that'd be useful between characters. The bottom half of III, if not all of it, usually has some character's armor in it and tomes. With the armor, I'd say go for it, if you have enough space to have at least one character who only holds what it needs and if the new armor sets serve a purpose. e.g. You don't really need two full sets of armor with Radiant insignias, just replace the pieces.

IV: Dyes and some Minipets (rest just get shuffled around at random)


Why not just use an item that you can't sell to block it off (if you haven't already considered it)? In the character's inventory, I usually start off with equipment/armor, then something like a Festival Ticket, and have the rest of it empty for rapidly selling drops, starting from the bottom. It hasn't failed me yet :P.
Its a good idea but for me some risks are not worth taking. I could accidently click on it and merch during lag or something
The Herbalizer is offline   Reply With Quote
Old Aug 09, 2007, 06:30 PM // 18:30   #19
Desert Nomad
 
Join Date: May 2007
Profession: W/E
Default


1- Tomes - In order Warrior --> Dervish as they are in the proffesion list with Norms over Elites
2- Tokens and festival stuff
3- Dye's (Alphabetical) and Scrolls
4- Random stuff

lol
JeniM is offline   Reply With Quote
Old Aug 09, 2007, 07:59 PM // 19:59   #20
Frost Gate Guardian
 
Join Date: Jun 2006
Profession: Mo/Me
Default

My storage system:

Tabs: 1-2 max inscribable weapons
Tab 3: Max and near perfect insignias & runes also some extra regs
Tab 4: High level insignias (i.e. sword pommel +25 health) for heros. I hold on to these so when I create a new character I'm ready to make the heros rock. Why don't people put insignias and runes on their heros????
Goldleader is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes


All times are GMT. The time now is 03:55 AM // 03:55.